| The following list shows that inceSIGHT
game and writing credentials are of the highest calibre.
Over a period of twelve years, Steve Ince has played a key role in the development of groundbreaking,
critically acclaimed games that have established landmarks in the development of interactive
narrative.
Clients have included Revolution Software, Sony, Ubisoft, Dreamcatcher
Interactive, The Adventure Company, BAM, Playlogic Game Factory,
Headfirst Productions, Legendo Entertainment, GIGnews, Gamasutra,
Game Daily Biz.
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Current / Recent / Not yet published Details
on some of the following projects cannot be disclosed at the moment for confidentiality
reasons.
Juniper Crescent - The Sapphire Claw
(Due 2008) Complete
story and design, character profiles and dialogue. Character
and location designs. Prototype demo.
Project Delta (Due 2006,
now on hold)
Playlogic Game Factory Extensive story
work, back-story, game structure and character profiles.
Call of
Cthulhu: Destiny's
End (now on hold) Headfirst Productions Story, extensive character
profiles and dialogue.
So Blonde:
Forgotten Island (Due November 2007) Wizarbox/Anaconda Story, gameplay
design and dialogue.
The Witcher (Due 2007) CDProjekt/Atari Script
editing.
Undisclosed
Project for the Nintendo DS (Due 2008) Details
to follow
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Published
Titles
Writing
for Video Games(2006) A&C Black Book
about writing for games. Concentrates on the role of the writer
in the game development process
Mr. Smoozles
Goes Nutso
(2006) Complete
story and design, character profiles and dialogue. Character
and location designs. All implementation and graphics.
Agatha Christie
- And Then There Were None (2005) Awe
Games/The Adventure Company Script Editing
Three Musketeers
(2005) Legendo Narrator voiceover
dialogue
Wanted:
A Wild Western Adventure (2004)
Revistronic/The Adventure Company English version script editing Winner, Best Dialogues,
The Inventory Awards
"I've just finished Wanted: Wild Western Adventure and it is truly
fantastic." - Randy Sluganski; owner, Just Adventure
Broken Sword - The Sleeping Dragon (2003)
Revolution Software/THQ/The Adventure Company Story, Game Design, Level Design, Dialogue and Voice
Recording Nominated for Excellence in Writing at the Game
Developers Choice Awards
Nominated for three BAFTAs: Best Game Design, Best
PC Game, Best Adventure
"From Nico's French accent to George's believable
"Yankee Lawyer" silliness, it is a pleasure to listen to
the game." - IGN.COM, 8.4/10
Broken Sword - The Shadow of the Templars (GBA)
(2002)
Revolution Software/BAM Producer,
Edited and re-implemented the classic PC game
"one of the finest adventures ever made" - NGC Magazine, 5/5
Gold and Glory: The Road to El Dorado (2000)
Revolution Software/Ubisoft Producer, Story Adaptation, Game Design, Level Design
and Dialogue
"a wonderfully charming, humorous and fun game to
play"
- Just Adventure, A-
In Cold Blood (2000)
Revolution Software/Sony/Ubisoft/DreamCatcher Producer, Story, Game Design, Level Design and
Dialogue
"a stylish, well-written, and good-looking adventure
game"
- Computer Games Magazine, 4/5
Broken Sword - The Smoking Mirror (1997)
Revolution Software/Virgin Interactive/Sony Producer
"Revolution Software has mastered the adventure
genre"
- Coming Soon Magazine, 94%
Broken Sword - The Shadow of the Templars (1996)
Revolution Software/Virgin Interactive Producer, Initial Concept Art
"movie quality story and acting"
- PSXNation, 86%
Beneath a Steel Sky (1994)
Revolution Software/Virgin Interactive Background Art, Background Sprites
"one of the best point and clicks ever!"
- GameFAQs, 9/10 ----------
Other projects
Writing and Design
by Steve Ince A weblog
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