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"...you'll enjoy two of Broken Sword's biggest strengths: sharp writing and a cast of memorable characters. The story is filled with funny, dramatic, and even touching moments." - MSN's Must Have Games

 

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The following list shows that inceSIGHT game and writing credentials are of the highest calibre.

Over a period of twelve years, Steve Ince has played a key role in the development of groundbreaking, critically acclaimed games that have established landmarks in the development of interactive narrative.  

Clients have included Revolution Software, Sony, Ubisoft, Dreamcatcher Interactive, The Adventure Company, BAM, Playlogic Game Factory, Headfirst Productions, Legendo Entertainment, GIGnews, Gamasutra, Game Daily Biz.

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Current / Recent / Not yet published
Details on some of the following projects cannot be disclosed at the moment for confidentiality reasons.

Juniper Crescent - The Sapphire Claw (Due 2008)
Complete story and design, character profiles and dialogue.  Character and location designs.  Prototype demo.

Project Delta (Due 2006, now on hold)
Playlogic Game Factory
Extensive story work, back-story, game structure and character profiles.

Call of Cthulhu: Destiny's End (now on hold)
Headfirst Productions
Story, extensive character profiles and dialogue.

So Blonde: Forgotten Island (Due November 2007)
Wizarbox/Anaconda
Story, gameplay design and dialogue.

The Witcher (Due 2007)
CDProjekt/Atari
Script editing.

Undisclosed Project for the Nintendo DS (Due 2008)
Details to follow

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Published Titles
 

 

Writing for Video Games(2006)
A&C Black
Book about writing for games.
Concentrates on the role of the writer in the game
development process

 

 

 

 

Mr. Smoozles Goes Nutso (2006)
Complete story and design, character profiles and dialogue.
Character and location designs.  All implementation and graphics.



Agatha Christie - And Then There Were None (2005)
Awe Games/The Adventure Company
Script Editing


Three Musketeers (2005)
Legendo
Narrator voiceover dialogue
 

Wanted: A Wild Western Adventure (2004)
Revistronic/The Adventure Company 
English version script editing
Winner, Best Dialogues, The Inventory Awards

"I've just finished Wanted: Wild Western Adventure and it is truly fantastic." - Randy Sluganski; owner, Just Adventure

 

Broken Sword - The Sleeping Dragon (2003)
Revolution Software/THQ/The Adventure Company
Story, Game Design, Level Design, Dialogue and Voice Recording
Nominated for Excellence in Writing at the Game Developers Choice Awards
Nominated for three BAFTAs: Best Game Design, Best PC Game, Best Adventure 

"From Nico's French accent to George's believable "Yankee Lawyer" silliness, it is a pleasure to listen to the game." - IGN.COM, 8.4/10
 

Broken Sword - The Shadow of the Templars (GBA) (2002)
Revolution Software/BAM
Producer, Edited and re-implemented the classic PC game

"one of the finest adventures ever made"
- NGC Magazine, 5/5
 

Gold and Glory: The Road to El Dorado (2000)
Revolution Software/Ubisoft
Producer, Story Adaptation, Game Design, Level Design and Dialogue

"a wonderfully charming, humorous and fun game to play"
- Just Adventure, A- 
 

In Cold Blood (2000)
Revolution Software/Sony/Ubisoft/DreamCatcher
Producer, Story, Game Design, Level Design and Dialogue

"a stylish, well-written, and good-looking adventure game"
- Computer Games Magazine, 4/5
 

Broken Sword - The Smoking Mirror (1997)
Revolution Software/Virgin Interactive/Sony
Producer

"Revolution Software has mastered the adventure genre"
- Coming Soon Magazine, 94% 

 
 

Broken Sword - The Shadow of the Templars (1996)
Revolution Software/Virgin Interactive
Producer, Initial Concept Art

"movie quality story and acting"
- PSXNation, 86% 


 

Beneath a Steel Sky (1994)
Revolution Software/Virgin Interactive
Background Art, Background Sprites

 "one of the best point and clicks ever!"
- GameFAQs, 9/10 

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Other projects
 

Writing and Design
by Steve Ince
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